Oscar Mike's basic Helix options are grouped in two lines – Assault Trooper and Tactical Marksman.
Additional Helix options can be unlocked by leveling up Character Rank and show up in-game after they are unlocked.
Lvl | Assault Trooper | Mutation | Tactical Marksman | Lvl |
---|---|---|---|---|
1 | Impact Trigger | Sneak Attack | 1 | |
Frag Grenades detonate on impact. | Deactivating Stealth Generator by using a skill or attacking an enemy provides a momentary damage boost to the skill or attack used. +16% Bonus Damage for 2 Seconds | |||
2 | Fragcendiary Grenade | Nades On Nades | 2 | |
Upon detonation, Frag Grenades blanket an area in napalm, dealing damage over time to nearby enemies. +328 Damage over 4 Seconds |
On first impact, Frag Grenades spawn 5 child grenades, each of which deals 20% damage on detonation. Up to +50% Bonus Damage | |||
3 | Red Dot Sight | Scope | 3 | |
Fits Oscar Mike’s Assault Rifle with a red dot sight that enables full-speed movement while aiming down sights. | Fits Oscar Mike’s Assault Rifle with a long-range scope that increases Oscar Mike's maximum effective range. | |||
4 | Back In A Jif | Tactical Espionage Action | 4 | |
Activating Stealth Generator prompts Oscar Mike’s shields to immediately begin charging. | Increases movement speed while Stealth Generator is active. +30% Movement Speed | |||
5 | Hollow Point Round | Debilitating Rounds Character Rank 9
|
Doubletap | 5 |
Bonus damage caused by Tactical Rounds penetrates enemy shields. +25% Shield Penetration | Critical hits with Tactical Rounds deal increased damage. +50% Critical Damage |
Doubles the number of Tactical Rounds in each magazine. +15 Tactical Rounds | ||
6 | Far-Flung Frags | Stealthy Shields | 6 | |
Boosts launch velocity of Frag Grenades, increasing their range. +75% Projectile Velocity |
Increases shield recharge rate while Stealth Generator is active. +105 Shield Recharge Per Second | |||
7 | Agility Training | High-Velocity Ammo Character Rank 3
|
Disruption Rounds | 7 |
Increases base movement speed. +8% Movement Speed |
Increases Assault Rifle Damage. +18% Damage |
A portion of Assault Rifle’s damage penetrates enemy shields. +25% Shield Penetration | ||
8 | Fragpocalypse | Concentrated Frags Character Rank 5
|
Embiggened Boom | 8 |
Increases Frag Grenade’s damage. +15% Damage |
Greatly increases the damage caused by Frag Grenades at the cost of reducing area of effect. +30% Damage, -25% Area of Effect Radius |
Increases the effective explosive range of Frag Grenades. +50% Area of Effect Radius | ||
9 | Stealth Savings | Ghost Mode Character Rank 12
|
Operation Sneaky Ghost | 9 |
Deactivating Stealth Generator early refunds a portion of the cooldown cost. The less time spent cloaked, the shorter the cooldown will be. Up to -40% Cooldown Time |
Activating Airstrike while Stealth Generator is active no longer breaks stealth. | Increases Stealth Generator’s maximum active duration. +6 Seconds Stealth Duration | ||
10 | Holy Crap, Space Lasers! | Danger Close Character Rank 7
|
Holy Crap, Concussive Strike! | 10 |
Replaces Airstrike’s missile barrage with a focused laser attack that concentrates all of Airstrike’s damage into a smaller area and penetrates through structures. | Oscar Mike calls in a focused Airstrike on his location, narrowing the area of effect and causing Airstrike to follow Oscar Mike as he moves. | Enemies damaged by Airstrike are slowed for a short time. +3 Seconds Slow Duration | ||
Lvl | Assault Trooper | Mutation | Tactical Marksman | Lvl |