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Orendi is a Battleborn of the The Rogues faction.

She is a Base Game Battleborn, who is available:

  • after completing "The Prologue" in the Full Game version
  • for Credits 35,000 in the Marketplace in Free Trial version
  • during free character rotation in the Free Trial version

DescriptionEdit

Feared even by members of her own faction, the unhinged and unpredictable Orendi channels powerful magic-like energies, striving to test herself against the universe's greatest foes. She has more than earned the title "The Chaos Witch".

BiographyEdit

Unhinged, unpredictable, and feared even by members of her own faction, Orendi channels bursts of chaotic energy to ravage her opponents at incredible speed, and seeks to test herself against the greatest challenges Solus has to offer.

Personality Edit

Trivia Edit

  • Orendi is portrayed by Ashly Burch, who previously voiced Tiny Tina and The Bane SMG from the Borderlands video game series.
  • Many Borderlands fans theorize that Orendi is an expy of Tiny Tina. This makes sense, as Borderlands is also made by Gearbox.

ReferencesEdit

Official Website - Orendi

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Passive

Gnosis

Gnosis

Activating Nullify lowers the cooldown of Shadowfire Pillar by 8 seconds.

Skill 1

Nullify

Nullify

Unleashes a burst of energy that deals 67 damage and propels Orendi backwards from the blast.
Default Cooldown: 21s

Weapon

Chaos Bolts

Chaos Bolts

Orendi's primary attack launches a rapid-fire volley of Chaos Bolts. Her slower secondary attack fires four Chaos Bolts simultaneously.

Skill 2

Shadowfire Pillar

Shadowfire Pillar

After 1.5 seconds, summons a mighty pillar of shadow and flame at a target location, dealing 300 damage.
Default Cooldown: 15s

Talent

Chaos Magic

Chaos magic icon

Orendi's abilities can be augmented to increase damage, add status effects, or drastically reduce cooldown timers.

Ultimate

Paradigm Shift

Paradigm Shift

Conjures an intense blast of energy directly in front of Orendi, dealing 500 damage to enemies caught in the blast.
Default Cooldown: 60s

Additional InfoEdit

Primary Attack

  • Her primary attack fires a single Chaos Bolt for 46 (+4%/level) damage
    • 46 54 (+4%/level) damage in solo campaign
  • Has a fire rate of 3 shots/second
  • Can be fired continually when holding the respective button down
  • No special system or amplifier (such as ammo or overheat)
  • Chaos Bolts can crit
  • Chaos Bolts benefit from
    • Attack Damage
    • Attack Speed
    • Critical Hit Damage
  • Controls
    • Left Mouse Button (PC)
    • RT (Xbox Controller)
    • R2 (PS4)


Secondary Attack

  • Her secondary attack fires four Chaos Bolts simultaneously for 92 (+4%/level) damage
    • 92 108 (+4%/level) damage in solo campaign
  • Each of the four bolts hits independent from the others, for 23 (+4%/level) damage
    • 23 27 (+4%/level) damage in solo campaign
  • Has a fire rate of 1.1 shots/second
  • Can be fired continually when holding the respective button down
  • No special system or amplifier (such as ammo or overheat)
  • Chaos Bolts can crit
  • Chaos Bolts benefit from
    • Attack Damage
    • Attack Speed
    • Critical Hit Damage
  • Controls
    • Right Mouse Button (PC)
    • LT (Xbox Controller)
    • L2 (PS4)


Quick Melee
Orendi scratches a target in front of her.

  • Melee attack
  • Deals 80 (+4%/level) damage
  • Knocks the target back a short distance
  • Has a maximum fire rate of 2 strikes/second (estimated value)
  • Can't be used continually when holding the respective button down (button has to be pressed repeatedly)
  • Controls
    • Middle Mouse Button (PC)
    • B (Xbox Controller)
    • Circle (PS4)


Nullify

  • Nullify is a short ranged backward dash
  • Orendi has to be relatively close to the target to deal damage and apply associated effects
  • Damage equals 67 (+8/level)
  • The cooldown of Nullify is 21 seconds
  • The Helix upgrades on level 1, 2, 3, 5, 6, 8 affect Nullify directly
  • Nullify can't crit
  • Nullify benefits from
    • Cooldown Reduction
    • Skill Damage
  • Controls
    • Q (PC)
    • LB (Xbox Controller)
    • L1 (PS4)


Shadowfire Piller

  • Shadowfire Pillar is a medium ranged, ground targeted AoE
  • Casting the ability enables the AoE indicator before casting the skill itself. Trying to use another skill will make Orendi leave the AoE selection without triggering the cooldown
  • When casted below a platform, the animation will extend through it, but the damage won't
  • Placing the AoE on a higher ground works by targeting a unit on the higher platform. The pillar will be placed with the target in the center
  • Damage equals 300 (+8/level)
  • The cooldown of Shadowfire Pillar is 15 seconds
  • The Helix upgrades on level 1, 4, 5, 6, 9, 10 affect Shadowfire Pillar directly
  • Shadowfire Pillar can't crit
  • Shadowfire Pillar benefits from
    • Cooldown Reduction
    • Skill Damage
  • Controls
    • E (PC)
    • RB (Xbox Controller)
    • R1 (PS4)


Paradigm Shift

  • Paradigm Shift is a long ranged, fast moving line-of-sight nuke
  • The ability has a short cast animation, in which the player can still move and adjust aim
  • Even though the particles continue, the skill doesn't penetrate walls
  • Ultimate ability, that can be used first at level 5. Damage equals 300 (+45/level)
  • The cooldown of Paradigm Shift is 60 seconds
  • The 10th Helix upgrade affects Paradigm Shift
  • Paradigm Shift can't crit
  • Paradigm Shift benefits from
    • Cooldown Reduction
    • Skill Damage
  • Controls
    • F (PC)
    • Y (Xbox Controller)
    • Triangle (PS4)


Gnosis

  • The 5th Helix upgrade Prognostication affects Gnosis, increasing the cooldown reduction of Gnosis by 4 seconds, totaling the cooldown reduction for Shadowfire Pillar to 12 seconds.
  • Activating Gnosis with the 5th Helix upgrade mutation Renaissance reduces the cooldown of Shadowfire Pillar by 8 seconds and additionally reduces the cooldown of Paradigm Shift by 5 seconds.

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TauntsEdit

SkinsEdit

BaseEdit

Story OperationsEdit

MarketplaceEdit

NotesEdit

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For the Character Lore, see Character Lore.

Lore ChallengesEdit

Shifty Witching Deal 12,000 damage with Paradigm Shift in a single match.
Very Morphic Pillars Damage 3 enemies simultaneously with Shadowfire Pillar, 40 times.
The Essence of Chaos Use Nullify to Knock an enemy back into your Shadowfire Pillar, 20 times.
The Eyes Have You Deal 100,000 damage with Orendi's secondary ranged attack.
That's a Very Nice Hat Trick Use Shadowfire Pillar 50 times in a single match, 5 times.

Hints:

  • All these challenges also work on non-player characters, so all can be done in PvE
  • For That's a Very Nice Hat Trick: Using the Encore augment makes completing this challenge easier

RewardEdit

Orendi Gear

Additional infoEdit

  • Variable Morpher works multiplicatively to the total damage
  • The buff lingers for 1 second after getting the first damage associated to a Shadowfire Pillar off on an enemy. This means:
    • When using Variable Morpher while selecting Encore, triggering the effect requires you to miss a full set of Shadowfire Pillar plus Encore Pillar. After that, either the next Shadowfire Pillar or Encore Pillar will be augmented by 25% to their total damage. After hitting a Pillar of the previous cast, missing the normal Shadowfire Pillar will NOT suffice to boost the following Encore Pillar of the same cast. If both pillars errupt within 1 second, both will be increased. Vanilla damage increase without other influences:
      • +112,5 (+3/level) if both pillars hit within the 1 second grace period
      • +75 (+2/level) if only the normal pillar hits, or the Encore pillar doesn't errupt within the 1 second grace period
      • +37,5 (+1/level) if only the Encore pillar hits
    • When using Variable Morpher while selecting Instant Gratification, the total damage is amplified by 25%. This means, that the gear also only shows half the effectiveness compared to a use with a standard Pillar. Vanilla damage increase without other influences:
      • +37,5 (+1/level)
    • When using Variable Morpher while selecting Preamble of Pain, the damage increase from Variable Morpher greatly depends on when the first damage is applied. If an enemy gets hit after 0 or 0,5 seconds, only two tics of the DoT will be enhanced, but the third tic and the Pillar not. The two tics are amplified multiplicatively by 25% to their total damage. This effectively means, that the DoT is boosted by 16,67% (=1/6). However, if an enemy enters the field after 1 second, he will avoid the first two tics, but the third tic and the pillar will be enhanced by 25%. Vanilla damage increase (compared to hitting the full pillar + DoT) without other influences:
      • +30 when enemy enters at 0 seconds
      • -30 when enemy enters at 0,5 seconds (+30 boost;-60 from avoiding one tic)
      • -30 (-2/level) [= -(22-10) from level 4 to 10] when enemy enters at 1 second (+90(+2/level)boost/-120 from avoiding two tics)
      • -105 (-2/level) [= -(97-85) from level 4 to 10] when enemy enters at 1,5 seconds (+75(+2/level)boost/-180 from avoiding three tics)
  • Shadowfire Pillars summoned by Pillarstorm also benefit from Variable Morpher

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Helix Edit

Standard Helix:

Ingame selection via

  • Left side:
    • Q (PC)
    • LB (Xbox Controller)
    • L1 (PS4)
  • Mutator:
    • F (PC)
    • Y (Xbox Controller)
    • Triangle (PS4)
  • Right side:
    • E (PC)
    • RB (Xbox Controller)
    • R1 (PS4)
Level Chaos Mutators Restraint
1 Fire Walk with Me Burned and Busted
Nullify's propulsive burst produces a trail of fire on the ground. +40 Damage over 5 seconds Shadowfire Pillar reveals all cloaked enemies in the area around Orendi for 3 seconds.
2 Dismissed! I Hate your Pretty Eyes
Adds a push effect to Nullify Adds a blind effect to Nullify.
3 Cadence Mind Bullets Oh that Reminds Me
Increases Orendi's attack speed. +10% Attack Speed Chaos Bolts' secondary burst attack homes in on enemies in close range Activating Nullify prompts Orendi's shields to immediately begin recharging.
4 Preamble of Pain Encore
Shadowfire Pillar deals damage over time to nearby enemies before detonation. +180 Damage over 1.5 seconds For 5 seconds after using Shadowfire Pillar, Orendi may cast a second Shadowfire Pillar dealing half as much damage.
5 Prognostication Renaissance Prognosticombo
Increases Gnosis' cooldown reduction effect.

-4 Seconds Cooldown Time

Gnosis reduces the cooldown of Paradigm Shift. -5 seconds cooldown time Activating Shadowfire Pillar reduces Nullify's cooldown. This effect does not apply to the second activation provided by the Encore augment.

-5s Cooldown Time

6 Nihilism Instant Gratification Shadowfury
After activating Nullify, the next Shadowfire Pillar will have no cast time. This does not apply to Pillarstorm Shadowfire Pillar instantly detonates, but deals 35% less damage. -100% delay -35% damage Increases Shadowfire Pillar's base damage.

+15% Damage

7 Force of Will Essence Theft
Increases the damage of all skills.

+15% Damage

All skills heal Orendi for a portion of the damage dealt. +20% Lifesteal
8 Rapid Deterioration Stay... Right... There!
Decreases Nullify's cooldown time.

-20% Cooldown Time

For 2 seconds after activating Nullify, Orendi's basic attacks slow enemies

+2 seconds slow duration

9 Shadowfire Storm Faster Faster Faster Faster Still Hating your Shields
Decreases Shadowfire Pillar's cooldown time.

-20% Cooldown Time

Each enemy hit with Shadowfire Pillar briefly increases Orendi's movement speed by 3%.

Up to +12% Movement Speed for 7 Seconds

A portion of damage dealt by Shadowfire Pillar penetrates enemy shields.

+60% Shield Penetration

10 Thought Rejection Pillarstorm Reign of Chaos
Enemies hit by Paradigm Shift are pushed back and blinded. Activating Paradigm Shift places a Shadowfire Pillar under each nearby enemy Battleborn in range. Activating Paradigm Shift instantly resets Shadowfire Pillar's cooldown.

Additional info:

  • Fire Walk with Me will be amplified by Force of Willand gear
  • Fire Walk with Me ticks every 0.5 seconds
  • Preamble of Pain will be amplified by Force of Will, Shadowfury and gear
  • Preamble of Pain ticks every 0.5 seconds
  • The second pillar from Encore deals exactly 50% damage of the first one, including Helix augments and gear
  • When selecting Encore, Gnosis can only reduce Shadowfire Pillar's cooldown when the second pillar was used or the 5 seconds reactivation time has run out
  • Force of Will and Shadowfury augmentation work additionally, not multiplicatively (130% instead of 132.25%). The resulting damage will then be amplified by gear
  • The pillar augmented from Instant Gratification deals exactly 65% damage of the original one, including Helix augments and gear
  • When using Instant Gratification, Preamble of Pain will no longer work
  • When using Instant Gratification, landing both Encore pillars will deal 97,5% of a normal pillar
  • The activation range of Pillarstorm is about the same of a normal SFP
  • The SFP summoned by Pillarstorm are summoned at the beginning of Paradigm Shift's cast

Mutators:Edit

  • Additional Helix options that can be unlocked by leveling the respective character rank.
  • A third option added to a pre-defined Helix choice.
  • Maximum of 1 additional helix choice for each character Helix level
  • They first show up ingame after they are unlocked for the individual character.
  • 5 mutators per character
Character Rank 3 Level 3 Mind Bullets
Requires character rank 3 to unlock = 105 total XP Chaos Bolts' secondary burst attack homes in on enemies in close range
Character Rank 7 Level 4 Instant Gratification
Requires character rank 7 to unlock = 470 total XP Shadowfire Pillar instantly detonates, but deals 50% less damage. -100% delay -50% damage
Character Rank 9 Level 5 Renaissance
Requires character rank 9 to unlock = 775 total XP Gnosis reduces the cooldown of Paradigm Shift. -5 seconds cooldown time
Character Rank 5 Level 9 Chaotic Reach
Requires character rank 5 to unlock = 250 total XP Increase Shadowfire Pillar's maximum cast distance. +25% cast distance
Character Rank 12 Level 10 Pillarstorm
Requires character rank 12 to unlock = 1455 total XP Activating Paradigm Shift places a Shadowfire Pillar under each nearby enemy Battleborn in range.

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2K Battleborn Orendi Phoebe

This strategy guide was created to help players determine the best Gear and Helix choices for this Hero based on Game Mode type and Role. Contributors are encouraged to share their knowledge so that others may benefit from it.

StatsEdit

Orendi is a squishy, yet mobile, high-damage AoE caster. Her agility and low HP define her playstyle as avoiding damage through mobilty: Stay on the move to avoid incoming damage. She mainly relies on her spells to be fully effective, so the in-and-out movements in combat should synchronize with her cooldowns. This also implies, that landing her spells is of utmost importance, making the ability to predict enemy movement absolutely neccesary.

SkillsEdit

Chaos Magic
Her basic attacks. Since her attacks come with no real drawback, it is advised to continually hold primary fire while in combat, unless the situation requires a quick retreat. Her secondary fire generally can be ignored, due to it having a noticably lower dps (~30%) and bearing more risk to miss. Exceptions may occur by build differences.

Gnosis
Her passive. This spell encourages putting the Shadowfire Pillar on cooldown and then reducing it with Nullify. This leads into chaining SFP>Nullify>SFP, and depending on how a build is structured this basic combo can be absolved pretty fluently.

Nullify
Her mobility spell. Generally used as a disengage tool, further emphasized by the Cc effects on Helix level 2. As mentioned before, encourages being chained after SFP. The backwards dash allows to close in on enemies while beginning a combo to hit basic attacks and spells easier, and then building up distance as the combat pattern approaches its end. When facing melee opponents it is advised to be certain of being able to get away. Due to it holding noticably less damage than SFP and the utility and mobility being important parts of this spell's identity, "Rapid Deterioration" on Helix level 8 for a reduced cooldown is a wise choice.

Shadowfire Pillar
Her main damage source. Most of her Helix augments center around or affect SFP. Gnosis plays a big part in this. When deciding on a build, the player should think ahead and select his gear (especially eventual cdr) accordingly, to match the synergies with his choice on level 4 and 5, and also with his choices on level 9 and 10. This is, because Orendi in her vanilla state is already able to optimize her SFP>Nullify>SFP combo, but with a careful gear and Helix selection the combo can further be refined to fit the playstyle of the player. If the selection of cdr gear and Helix choices is done thoughtless, the player might happen to overcompensate on cdr when used in conjunction with her passive, effectively "wasting" cdr in the process.

Paradigm Shift
Her ultimate. Generally to be used as a nuke. The range and casting process suggest using this skill as a finishing move when your opponent tries to flee. All 3 Helix choices on level 10 transform this spell into one that benefits the user when used mid-combat. Depending on mentioned choice, it is advised to consider the choice made at level 4, as this affects 2 out of 3 of the options.

GearEdit

As for every character, Orendi's gear choices favor some stats over others. It is advised to see this part as a suggestion: Some may favor other stats depending on their playstyle.

Gear Stats

  • Exceptionally Good
    • Cooldown Reduction
    • Skill Damage
  • Situationally Good
    • Shield Recharge Rate (if using Oh That Reminds Me)
    • Maximum Shield Strength (if heavily focusing on short skirmishing)
  • Neutral (work on every character)
    • Health Regeneration
    • Damage Reduction
    • Maximum Health
    • Movement Speed
    • Healing Received
    • Buildable Cost
    • Bonus Shards
    • Shield Recharge Delay
    • CC Reduction
    • Sprint Speed
  • Suboptimal (her basic attack dps isn't really remarkable, compared to the rest of her kit)
    • Attack Damage
    • Attack Speed
    • Critical Hit Damage
  • Irrelevant (negatives can be used to make gear cheaper!)
    • Reload Speed
    • Recoil Reduction
    • Heal Power (Unless choosing Essence Theft)

Legendary Gear

Here some Legendary gear that greatly synergizes with the character:

  • Variable Morpher
    • +7,80% Skill Damage, +84 Maximum Shield Strength
    • Effect: If a full cast of Shadowfire Pillar deals no damage, the next pillar to hit deals 25% more damage.
    • As explained in the Lore section, this item should only be used if the player intends to not use Preamble of Pain.
  • Bola's Target Finder
    • +9,10% Skill Damage, +5,04% Attack Speed
    • Effect: Damaging Enemies with Skills increases damage dealt to them by 5,60% for 10 seconds.
    • Greatly synergizes with Preamble of Pain, as the first tic of the DoT applies the debuff, and the rest of the skill benefits from it.
  • Codex Fragment
    • +9,10% Skill Damage, +210 Maximum Health
    • Effect: Stack +0,91% Skill Damage when taking damage. Max 10 stacks.
    • Damage, defense, and more damage. Depending on playstyle ad preference, an alternative to Bola's Target Finder. The damage increase breaks even at ~6 stacks, so keep that in mind when choosing between the two.
  • Shield Web Interdictor
    • +9,10% Skill Damage, +10,50% Shield Penetration
    • Effect: Skill hits prevent enemy shields from recharging for 8 seconds.
    • The effect helps Orendi if she doesn't manage to kill enemies with her skill rotation, by keeping down their shields for 5 more seconds than usual. The stat combination also helps her dealing with forced shields (overshields).
  • Lorrian Skill Spike
    • +9,10% Skill Damage, +4,20% Movement Speed
    • Effect: Skills gain a 7% chance to deal 50% bonus damage.
    • If you're willing to bet on a skill critting for a chance of up to 7%, this item is for you.
  • Leechsteel Brooch
    • +14% Healing Received, +5,46% Skill Damage
    • Effect: Gain +5,60% Life Steal on damage dealt by skills.
    • Definitely a great option if you like survivability.
  • Voxis Core
    • +140 Maximum Shield Strength, +5,46% Skill Damage
    • Effect: Enemies near the target of skills take +15% of the damage dealt to the target.
    • Greatly synergizes with her AoE damage.
  • Veil Manipulator
    • +2,1 Shards per Second, +5,46% Skill Damage
    • Effect: Gain Health regenration per Second for shards on-hand, up to +4,20 at 1000 shards.
    • A shard generator with secondary Skill Damage and passive Health Regenration. The extra shards will help you build structures for those badly needed levels. Rush this item from game start and then rack up xp.

Helix BreakdownEdit

Level Chaos Mutators Restraint Advice
1 Fire Walk with Me Burned and Busted
200 damage over 5 seconds, 1 tick per second Shadowfire Pillar reveals all enemies around Orendi for 3 seconds. Unless your enemy has dangerous stealthers, always pick FWWM for free damage
2 Dismissed! I Hate your Pretty Eyes
Adds a push effect to Nullify Adds a blind effect to Nullify. Preference choice. Both work well.
3 Let's Bounce Mind Bullets Oh that Reminds Me
Nullify now moves Orendi in the direction she is moving. Chaos Bolts' secondary burst attack homes in on enemies in close range Activating Nullify prompts Orendi's shields to immediately begin recharging. LB for ease of use, MB for advantage in dynamic combat (jumping and strafing), OTRM for defense (good with Recharge gear)
4 Preamble of Pain Instant Gratification Encore

Shadowfire Pillar deals damage before detonation.

+180 Damage over 1.5 seconds, 2 ticks per second

Half damage, no delay

Without gear: 154-190 damage (level 1-10)

Cast Shadowfire Pillar a second time for half the damage.

Without gear: 154-190 damage (level 1-10)

Encore wins in versatility. POP is the better version of IG. Pick POP in synergy with Pillarstorm, and Encore with Variable Morpher and Prognosticombo.
5 Prognostication Renaissance Prognosticombo
Ult

-12 Seconds Shadowfire Pillar cooldown

-8 Seconds Shadowfire Pillar cooldown

-5 Seconds Paradigm Shift cooldown

-8 Seconds Shadowfire Pillar cooldown

-5s Nullify cooldown from Shadowfire Pillar

Prognostication when using no cdr. Renaissance for Pillarstorm builds. Prognosticombo for synergy with Encore (currently bugged; works despite exclusion).

6 Nihilism Shadowfury
+15% Nullify damage. +15% Shadowfire Pillar damage. Shadowfire Pillar has much more damage, utility and shorter cooldowns than Nullify. Pick Shadowfury.
7 Force of Will Essence Theft
+15% Skill Damage +20% Lifesteal from Skills Essence Theft when no healer is on your team and you intend to stay long. Force of Will when healing is available or you don't care.
8 Rapid Deterioration I Hate your Pretty Shields

-20% Nullify Cooldown Time

Without gear: 21s -> 16,8s

Nullify damage penetrates enemy shields.

+60% Shield Penetration

Nulllify has negligable damage. Pick Rapid Deterioration.
9 Shadowfire Storm Chaotic Reach Still Hating your Shields

-20% Shadowfire Pillar Cooldown Time

Without gear: 15s -> 12s

+25% Shadowfire Pillar cast distance Shadowfire Pillar damage penetrates enemy shields.

+60% Shield Penetration

Shadowfire Storm for quick combos.SHYS against teams with big shields or reshielding. Chaotic Reach if you don't want either.
10 Thought Rejection Pillarstorm Reign of Chaos
Enemies hit by Paradigm Shift are pushed back and blinded. Activating Paradigm Shift places a Shadowfire Pillar under each nearby enemy Battleborn in range. Activating Paradigm Shift instantly resets Shadowfire Pillar's cooldown. Pillarstorm absolutely overpowers in PvP damage. Reign of Chaos for extended combos. Don't pick Thought Rejection. Dead enemies can't fight you.

BuildsEdit

A Build is a combination of Helix and Gear, that aims to achieve a certain task through adjusting both components in conjunction, and min-maxing that relationship. Below, some specialized builds that feature one important twist each. Please do not add variations of those builds when they only differ in minor choices! There is a generalized Helix advice section to ease those decisions.

PvP Builds

Extended combosEdit

  • Goal: This build is mostly based on getting out as many Shadowfire Pillars as possible.
  • Requirements:
    • Key choices are Encore at level 4, Prognosticombo at level 5 and both cooldown augments at level 8 and 9, as well as Reign of Chaos at level 10.
    • Also one primary and two secondary cooldown stats. Recommended is the Sketchy Gambler's Greyhound, which combines both, activates when spamming skills (perfect!) and has a cost reducing negative that doesn't affect Orendi. For the second item, a Legendary or Epic gear is recommended
  • How it works: Start off by casting the first Shadowfire Pillar [SfP] and the associated Encore. Your SfP will now be on about 11 seconds cooldown. Use Nullify to reset the cooldown of SfP and cast it again. Nullify will now be on about 16 seconds cooldown, and the two SfPs will reduce that to 6 seconds. Now start channeling your ultimate, which takes about 2 seconds. Your SfP resets, and you can chain another set of pillars. Nullify now came off of cooldown, and you use it to reset SfP one last time. You now used a continuous 8-pillar combo.
  • Make sure to look out for: Pay attention to the order in which you activate your spells to not mess up your reset interactions. Chain SfP and Encore slowly, or the Encore Pillar will not make use of the Prognosticombo augment.

PillarstormEdit

  • Goal: This build works around the Pillarstorm augment to provide significant teamfight bursts.
  • Requirements:
    • Key choices are Preamble of Pain at level 4, Renaissance at level 5, and Pillarstorm at level 10. Select Rapid Deterioration at level 8 and Shadowfury at level 6 for even more Pillarstorm support.
    • For gear, skill damage and cooldown reduction are recommended. Noteworthy gear is Bola's Target Finder for perfect synergy with the Preamble of Pain effect. Also Shard generators with either Heal Power or Reload Speed negatives, to accumulate levels faster.
  • How it works: Gain experience as fast as possible, to reach the critical levels 5 and 10. Your ultimate is your tool of choice, and it is of utmost importance to have it available as often as possible. Chain a normal Pillar into Paradigm Shift for near-guaranteed kills. When you see an enemy with his shield down and around 75% health, jump the gun and begin channeling your ultimate. Make sure to continue using Nullify as often as posssible after that, to reduce the cooldown of your ultimate with Renaissance as fast as you can. Once you purchased Bola's Target Finder (assuming you use it), prepare enemies by hitting them with some skill damage. 5,6% are a noticable damage boost when approaching high values. Once you have unlocked Pillarstorm, the Preamble of Pain effect will apply to the summoned pillars, applying the debuff without any extra work. After you reach level 10, look out for clumped enemies and channel your ultimate for easy multikills.
  • Make sure to look out for: Since you took Renaissance at level 5, your combo won't be as fluent as with other builds. You can compensate with one or two cooldown reduction items.

Shield PenetrationEdit

  • Goal: This build ignores enemies' shields. Great when dealing with large shields, re-shielders (Reyna or Kleese) and overshields in general (great for destroying Shepard bots that save themselves with their overshields).
  • Requirements:
    • Key choice is Still Hating your Shields at level 9. With its negligible damage, Nullify will barely do damage anyways, so the cooldown reduction will be much more useful than I Hate your Pretty Shields.
    • For gear, it is recommended to use Trickster's Rusty Nail, and an Epic or Legendary item with secondary Shield Penetration. Since all your skills have an activation delay (exception Nullify's initial burst), this will accumulate to permanent 42% Shield Penetration. Your Shadowfire Pillars will now completely ignore shields. If you insist on fluent combos, it is advised to bring a cooldow reduction gear to compensate for the opportunity cost at level 9.
  • How it works: The build doesn't work around certain timings, so the playstyle is up to the chocie of the user. While the build does provide less dps than other builds due to the gear choices, it becomes incredibly valuable when the enemy team intends to rely on characters with large shields or fast reshielding methods. Those being Shayne&Aurox, Kleese, Reyna and Ambra, but it is also great to break the full-health condition of a bolt-slinging Galilea's It's Dangerous To Go Alone.
  • Make sure to look out for: Teams without shields. Running into a team with a bunch of Eldrid renders 1,5 of your 3 gear-slots nearly useless. Use this build when you know what you will go up against.
 PvE Builds

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MediaEdit

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VideosEdit

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  • 21.07.2016
    • Level 1, right Helix: Shadowfire Pillar reveals all stealthed enemies in the area → Shadowfire Pillar reveals all cloaked enemies in the area around Orendi for 3 seconds.
  • 13.10.2016
    • Level 5, right Helix: Fixed an issue that allowed Level 5 Right Helix Augment Prognosticombo to benefit from the second Shadowfire Pillar of Level 4 Right Helix Augment Encore
  • 17.01.2017
    • Increased the travel speed of Chaos Bolts
    • Level 1, left Helix: +410 damage over 5 seconds  → +210 damage over 5 seconds
    • Level 3, left Helix: Let's Bounce: Nullify propells Orendi in the direction she's moving  → Cadence: Increases Orendi's Atatck Speed +10% Attack Speed
    • Level 4, mutation Instant Gratification
      • Level 4 → Level 6
      • Damage penalty: 50% → 35%
    • Level 6, left Helix: Increases Nullify's base damage by 15% After activating Nullify, the next Shadowfire Pillar will have no cast time. This does not apply to Pillarstorm
    • Level 8, right Helix: I Hate Your Pretty Shields: A portion of damage dealt by Nullify penetrates enemy shields +60% shield penetration → Stay... Right... There!: For 2 seconds after activating Nullify, Orendi's basic attacks slow enemies +2 seconds slow duration
    • Level 9, Mutation: Chaotic Reach: Increase Shadowfire Pillar's maximum cast distance +25% cast distance → Faster Faster Faster Faster: Each enemy hit with Shadowfire Pillar briefly increases Orendi's movement speed by 3%. Up to +12% Movement Speed for 7 Seconds

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