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Mellka

Credits 35,000 / Full Game Upgrade


Born as a refugee, Mellka was raised and trained among an aggressive Eldrid commando group known as the Vigilant. Proficient at several combat styles, but prefers exotic weaponry such as her biologically-active Eldrid gauntlet, now permanently fused with her left hand.[x]

Role: Range:
Attacker Middle
Characteristics
Agile
Agile
Assassin
Assassin
Easy
Easy

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Mellka is a Battleborn of the Eldrid faction.

Biography

Born in space, Mellka developed an early hunger for solid ground, and found a clear calling in special operations, even joining with the Eldrid group called The Vigilant. While serving with The Vigilant, she developed close ties with an elite Peacekeeper operative named Trevor Ghalt. While proficient at several combat styles, Mellka prefers some of the more exotic Eldrid weaponry.

Mellka has some anger issues to work out but fortunately, between her TX-12 Venom Launcher (which can rapid-fire loads of specialized nano-chemical mixes at foes) and an exotic Eldrid Bio-Glaive (a specialized near-living glove which can reshape itself based on subtle neural prompting) she’s always prepared to kick serious ass on the next away mission.

Personality

Trivia

  • The first footage shows her as a non-playable character, before revealing she is a playable Battleborn in the E3 trailer.
  • Mellka's voice actor, Brina Palencia, previously voiced the Borderlands series character (Mad) Moxxi.
  • Due to her large role in the story in most of the missions, plus the fact that she is the only playable character in the Prologue, Mellka could arguably be called the game's main protagonist.

Links

References

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Passive
Venom Canisters

Mellka's Machine Pistol ejects an explosive canister of venom when reloaded.
Enemies afflicted with venom suffer damage over 4 seconds.
Venom   Skill 1
Claw Lunge

Lunges forward a short distance for a powerful claw strike dealing 134 damage.
Enemies covered in venom take additional damage.
Default Cooldown: 15s
Claw lunge icon
Weapon
Custom Machine Pistol

Mellka's Machine Pistol deals rapid fire damage at medium range.
Custom Machine Pistol Skill 2
Spike

Charges a burst of energy that deals up to 208 damage to nearby enemies and launches Mellka into the air.
Enemies covered in venom are wounded for 4 seconds.
Default Cooldown: 14s
Spike icon
Talent
Eldrid Operative

Mellka can unleash a secondary attack on nearby enemies with her powerful melee combo, dealing bonus damage to enemies covered in venom.
Eldrid operatives garb icon Ultimate
Blade Launcher

Unleashes a barrage of laced blades covered in venom and dealing 175 damage with each hit.
Default Cooldown: 52s
Blade launcher icon

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Mellka's basic Helix options are grouped in two lines – Combat Training and Nature's Assassin.

Additional Helix options can be unlocked by leveling up Character Rank and show up in-game after they are unlocked.

Lvl Combat Training Mutation Nature's Assassin Lvl
1 Hobbling Strike Hobbling Spike 1
Enemies hit by Claw Lunge are slowed for a brief time.
+3 Seconds Slow Duration
Enemies hit by Spike are slowed for a brief time.
+3 Seconds Slow Duration
2 Parting Gift Spike Vault
Character Rank 3
Altitude Sickness 2
Spike leaves behind an area of effect that covers nearby enemies with venom on the initial hit and deals damage-over-time.
+20 Damage per Second over 5 Seconds
Activating Spike now propels Mellka forward. Increases Mellka's Spike height.
3 Air Stall Frag Canister 3
Mellka's off-hand melee attack deals increased damage and propels her backwards. Can be used once every 3 seconds.
+50% Damage
Reloading the Custom Machine Pistol ejects a Venom Canister that fragments into smaller projectiles shortly after launch.
4 Blade Ejection Action Reload
Character Rank 5
Tactical Withdrawal 4
Claw Lunge launches a blade at the end of the lunge, dealing additional damage.
+53 Damage
Using Claw Lunge refills Mellka’s Custom Machine Pistol. If Mellka hits a target with Claw Lunge, she will bounce backwards.
5 Adrenaline Rush Venom Contagion
Character Rank 7
Eldrid Rhythm 5
Meleeing enemies afflicted with venom increases Mellka’s health regeneration rate for a short time.
+14 Health Regeneration Rate for 4 Second
Enemies killed while affected by venom will explode, dealing damage and spreading venom to nearby targets.
Deals +25 damage to nearby enemies
Killing an enemy afflicted with venom grants a stack of increased health (to a maximum of 10 stacks). Health stacks are reset upon death.
+30 Maximum Health per Stack
6 Spike Burst Desperate Lunge 6
Increases Spike’s area-of-effect radius. This also increases Parting Gift’s area of effect radius.
+50% Area of Effect Radius
Decreases Claw Lunge’s cooldown on enemy kill.
Up to -50% Cooldown Time
7 Power Spike Second Wind 7
Mellka switches to a more deadly form of venom that increases her Spike’s damage. This also increases Parting Gift’s damage.
+15% Damage
The cooldown for Spike is lowered based on Mellka’s remaining health.
Up to -40% Cooldown Time
8 Refined Canisters Potent Toxins
Character Rank 9
Thrill of the Hunt 8
Increases the Custom Machine Pistol’s magazine size.
Mellka’s bullets also apply venom to targets.
+10 Clip Size
Increases the duration of venom.
+4 Seconds Duration
When a new target is afflicted with venom, Mellka’s movement speed is increased for a short time.
+30% Movement Speed for 5 Seconds
9 Feral Strike Finishing Blow 9
Activating Claw Lunge increases Mellka’s melee attack speed for a short time.
+20% Melee Attack Speed for 8 Seconds
Claw Lunge deals increased damage.
+15% Damage
10 Blade Storm Pool Shot
Character Rank 12
All In 10
Blade Launcher’s blades bounce off of the environment and home in on envenomated enemies instead of exploding on impact. Each shot from Blade Launcher explodes on contact and leaves a Parting Gift damage pool if it hits the ground. Blade Launcher fires a single, powerful shot, dealing heavy damage to one target.
+524 Damage.
Lvl Combat Training Mutation Nature's Assassin Lvl


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Lore Challenges

Spaceborne Malady Kill 100 enemies while in the air.
Furious Upbringing Deal 30,000 damage with Blade Launcher.
Heeding The Call Complete 3 matches while on the same team as Ghalt.
Which Blade? Deal 250,000 damage to envenomed targets.
Punching The Darkness Kill 100 Varelsi with Claw Lunge.

Reward

Mutated magazines


Note: completing all Lore Challenges is a part of "Master of Mellka" challenge which rewards player with "Wanderer" skin and "Master of Mellka" title.

Content

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Spaceborne Malady

|| UPR NON-STANDARD WEAPON INDEX

|| ARMAMENT: Custom TX-12 Machine Pistol, S.N. 5028474583

|| ASSIGNED TO: MELLKA HYENYOTA (pr. hīyĕn’yōtäw)

(Do NOT mispronounce Mellka’s ancestral name in front of her. If you absolutely have to say it, look up the phonetic key and practice a few times first. Otherwise, just stick with “Mellka”. Trust me on this one. –Ghalt)


Modified from a TX-series machine pistol, Mellka’s TX-12 has been altered to disperse volatile toxins at a high rate of fire. These toxins rapidly destabilize atomic sub-structures in a localized area, and can reach lethal concentrations in seconds under the right circumstances.


ADDENDUM (y.19948, d.221): Mellka draws likenesses of Varelsi on each toxin pellet fired. We’re unsure when she finds the time for this. It is rumored that she’s repurposed an M1.Minion unit to serve as a local fabricator for her toxic projectiles, but there’s no physical evidence to support this theory.

Furious Upbringing
:::::::::::::::::::::::::::::::::::::::::::::::::// ENCRYPT BEGIN //:::::::::::::::::::::::::::::::::::::::::::::::::

OFFICE OF THE BLACK OBSERVER

in the year 19904 C.R. the 78th day

ANOMALY AFTER-ACTION REPORT

Regarding Darkenings, the Aelfrin, and Mellka Hyenyota's early aptitudes

From “Black Observer Accounting of the Darkening of Farhallim” :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


Darkenings are commonplace in these turbulent times. So many stars have fallen to this fate that it is hardly notable to speak of individual events, so similar are their tales.

Farhallim, however, is worth recounting. Not as an assessment of pre-Darkening Varelsi attack formations. Not for yet another investigation of the otherworldly wormhole crafting of our enemies. Not even because Farhallim was darkened alongside its star (an uncommon event – typically the planets are left to spin lifelessly into space).

We should remember the Darkening of Farhallim because of a child – Mellka Hyenyota, an Aelfrin born in space on board the Eldrid research vessel Athyrium.

Mellka's parents – her father a Penarch-born human researcher, her mother an Aelfrin refugee from Eshteni – raised Mellka amongst the scientists and relief engineers of the Athyrium. They lived on the vessel together for five years, and the young Mellka, with her curiosity for nearly every part of the crew and its mission, became a favorite adopted daughter amongst many of the researchers.

However, the darkening of Farhallim brought a great tragedy into the life of the half-Aelfrin. Mellka's parents were part of the extraction effort on the Fahallim. The unforeseen Darkening of the planet itself cut their expedition time much shorter than planned, and Mellka's parents did not escape the planet before it was lost.

Understandably, the child Mellka is confused, angry, and seeks vengeance for the loss of her dear parents.

Despite her strong emotional response, Mellka continues to exhibit extraordinary reflexes and a sharp mind, even under immense pressure. Given her new and tragic motivations, I believe it is worth investing special attention into her development. She could be a candidate for rapid advancement to higher offices within the Eldrid Vigilant once she is of age.

:::::::::::::::::::::::::::::::::::::::::::::::// ENCRYPT END //:::::::::::::::::::::::::::::::::::::::::::::::

Heeding The Call

(Excerpt from conversation between UPR Captain Trevor Ghalt and Eldrid Vigilant Operative Mellka Hyenyota aboard the Nova the day after the dissolution of “The Pact of the Dying” on y.19954, d.177 C.R. Audio attached, transcript below.)

Ghalt: Well, it’s done. The Pact is disbanded.

Mellka: Never thought I’d see it – one of the factions turning against us. Guess it had to be Rendain… dude even looks like evil incarnate.

(Ghalt sighs wearily.)

Ghalt: We should be winning this war. Instead, we’re being driven from star after star with our tail between our legs.

Mellka: We’re not dead yet. I mean, yeah, Rendain is ruthless. He’s got the Jennerit, a vast army, assloads of Minions, legions of Varelsi murderbeasts…

Ghalt: You’re not making me feel much better right now.

Mellka: We only lost at Jennar because of Rendain’s “surprising yet inevitable” betrayal. The Eldrid can mass an army! Or… something close to an army. And we’ve got minions! And your plans.

Ghalt: Eh, it’ll take more than the Eldrid. I can bring in the UPR, I think. And… well. MAYBE Reyna and her Rogues. Then there’s Deande…

Mellka: No!

(Mellka clears her throat softly.)

Mellka: No, sorry. I don’t… trust the separatists. And I definitely don’t trust Deande.

Ghalt: You CAN trust her. We’ve got history. And we’ve already worked out a pretty sweet bargain: we get her off Tempest alive, and she helps us buy some time before Rendain makes his last play at Solus.

Mellka: She friggin’ tortured you!

Ghalt: C’mon, who else CAN we count on? The factions? They’re back to squabbling over resources. They’re planning on defeat.

Mellka: Then screw ’em. We don’t need ’em – we’ve got Captain Ghalt and his mighty rolodex. You know plenty of badasses, right? And if they’re anything like me, they probably owe you a favor or two. We don’t need an army. We need a team. Precision strikes. No bureaucracy, no squabbling, no bullcrap.

Ghalt: Hm… that’s not a bad idea. I’ll make some calls. You on your way back to Solus?

Mellka: Along with the rest of the Eldrid.

Ghalt: Good, ’cause I got the perfect job in mind for you.

Mellka: You’re going to make me rescue Deande, aren’t you?

(Ghalt chuckles.)

Ghalt: Yep.

Mellka: Damn it.

Which Blade?
_______________________________________________________________________________

ARMAMENT EVALUATION REPORT Concerning The Eldrid Mass-Morph Bio-Gauntlet known as “The Fist” from The Red Observer on 19948 C.R. the 193rd day

CONFIRMED – Vigilant Operative Mellka was able to recover the bio-gauntlet known as “The Fist” from Codex before its Darkening.

CONFIRMED – Operative Mellka has begun to employ “The Fist” on the field, and has tapped into the linked neural control of the gauntlet’s shape and function.

CONFIRMED – Mellka never removes “The Fist”, not even to sleep or (presumably) bathe.

SUSPECTED, PARTIALLY CONFIRMED – The Fist has bonded permanently with Mellka, due to her mixed lineage. It has changed from its dormant shape and seems to be grafting itself to Mellka’s arm.

NOT CONFIRMED – As an artifact of the Observers, “The Fist” is capable of granting access of the bearer into the Observer neural information net. It is unclear if Mellka has discovered this function yet. More monitoring is recommended to verify the establishment of this neural link.

ADDENDUM: I now write my final entry as the Red Observer, as the time long foretold by our calculations has come. We should seek a suitable replacement for the office. I will attempt to forward my recommendation and reasoning prior to my end. I have but one individual in mind.

Punching The Darkness
:::::::::::::::::::::::::::::::::::::::::::::::// ENCRYPT BEGIN //:::::::::::::::::::::::::::::::::::::::::::::::

OFFICE OF THE BLACK OBSERVER in the year 19957 C.R. the 199th day BATTLE ACCOUNT: PENARCH Conservator Threat Assessment Anomaly Additionally: Accounting of a Varelsi Conservator Swarm ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


Varelsi “Conservators” are well-documented as one of the most lethal threats among the known Varelsi sub-types. While various Varelsi types have been seen to use specialized technology to create localized “portaling” into battle, Conservators appear to possess this capability innately, allowing them to summon additional waves of reinforcements from otherworldly staging areas.

To defeat a Conservator, a combatant must fight through dozens (if not hundreds) of foes in order to attack the Conservator directly.

During the final days of the Battle of Penarch, Vigilant Operative Mellka Hyenyota fought and defeated a “swarm” of seven Conservators. Four of the Conservators were so physically broken that their death-deconstitution (surmised to be a sort of automatic battle injury recovery mechanism for the Varelsi) did not activate, leaving behind the first Conservator corpses ever recovered for close observation.

Witnesses attribute more than two-hundred Varelsi “Skulk” and “Scaven” kills to Mellka. Those same reports also describe Mellka in “a berserker-like battle-rage” that only escalated as the fight progressed. Two credible witnesses also describe the battle glove worn by Mellka (called “The Fist” c.f. ARMAMENT REPORT of the RED OBSERVER from the 193rd day of 19948) elongating and changing shapes during the course of the battle.

While other aeons may have seen a recommendation that Mellka be contained and removed from battle, it is the recommendation of the Black Observer that Mellka’s rage be encouraged. She has proven herself a most capable destroyer of our foes.

:::::::::::::::::::::::::::::::::::::::::::::::// ENCRYPT END //::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::// TRANSMISSION END //::::::::::::::::::::::::::::::::::::::::::::

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Render Mellka 2

This strategy guide was created to help players determine the best Gear and Helix choices for this Hero based on Game Mode type and Role. Contributors are encouraged to share their knowledge so that others may benefit from it.

Stats

Mellka's Level 1 stats:

Max Health: 993 Health Regeneration: +7.0
Max Shield: 0 Shield Recharge Delay: 5 s Shield Recharge Rate: +60.0
Primary Attack: 26 Secondary Attack: 53

Skills

Gear

Builds

PvP Builds

PvE Builds

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Taunts and Skins do not changes gameplay in any form and are strictly cosmetic.

Main article: Appearance

Taunts

Skins

Base

Story Operations

Marketplace

Notes

  • With a small chance Marketplace skins and taunts can be found when opening Magnus Loot Packs.

Trivia

  • Most of Mellka's skins are named after a word that describes a person traveling in some way.
    • This ties in with her being the 'Lost Little Eldrid'.

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Images

Screenshots

Concept arts

Artist – Amanda Christensen

Miscellaneous

Videos

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