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There are many strange beings in Solus, but the ice golem Kelvin is definitely one of the strangest -- a single consciousness emerging from a colony of extremophilic microorganisms. Rescued by Miko, Kelvin now fights for the Eldrid to preserve what's left of the cosmos.[x]

Role: Range:
Defender Melee

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Kelvin is a Battleborn of the Eldrid faction.


"Miko has to keep reminding me that Kelvin isn’t just some big, lumbering Ice Golem – but, I mean, c’mon, this thing is huge! But it’s also really small. I still have trouble wrapping my brain around the fact that Kelvin is actually an entire, sentient microorganism civilization taking shape as this huge, hulking Golem. Mental note: Kelvin thrives in the extreme cold of space. Bring a jacket." - Trevor Ghalt , Commander of the Battleborn.


There are many strange beings in Solus, but the ice golem Kelvin is definitely one of the strangest -- a single consciousness emerging from a colony of extremophilic microorganisms. Rescued by Miko , Kelvin now fights for the Eldrid to preserve what's left of the cosmos.




New Hero Reveal - Official Website

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Every time Kelvin completes any skill, he temporarily gains 98 shield strength.

Skill 1



Kelvin becomes a cloud of frigid air for a 3 seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 seconds.
Default Cooldown: 23s


Ice Fists

Ice Fists

Kelvin’s primary attack deals damage with a series of melee strikes, while his secondary attack pounds the ground, dealing area of effect damage.

Skill 2



Bite an enemy, dealing 67 damage plus 15,0% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies.
Default Cooldown: 5s


Ice Form

Ice Form

Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.


Ice Wall

Ice Wall

After a 1 second delay, Kelvin creates an impassible Ice Wall that will stun nearby enemies on spawn and block movement.
Default Cooldown: 48s

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Level 1 The Big Chill Density Coldclock
Increases Kelvin’s health regeneration. +7 Health Regeneration per Second Increases Kelvin's maximum health. +360 Max Health. Every fourth melee hit applies a brief slow to nearby enemies. +1 Second Slow Duration
Level 2 Quick Bite Diffusion Strong Wind
Damaging an enemy with Chomp increases Kelvin’s movement speed for a short time. +30% Movement Speed for 2 Seconds Chomp deals bonus damage equal to 3% of Kelvin's current health. Increases the bonus shield strength imparted by Permafrost when Kelvin activates Sublimate. +50% Permafrost Shield Strength
Level 3 Swelling Wind Icemaker
The longer Kelvin remains in his Sublimate form, the more his movement speed increases. Up to +60% Movement Speed Replaces Sublimate’s stun effect with an icy trail that slows enemies. +3 Seconds Slow Duration
Level 4 Mastication Restoration Shield Snacker Slow Food
A portion of Chomp damage is returned to Kelvin as health. +23% Life Steal. 30% of the damage dealt by Chomp is returned to Kelvin as shield strength. Chomp deals increased damage against slowed enemies. +25% Damage
Level 5 Ice VI Blue Ice
Increases the bonus shields imparted by Permafrost. +20% Shield Strength Gained Kelvin takes reduced damage when Permafrost is active. +30% Damage Reduction
Level 6 Windchill Consume
While Sublimated, damaging major enemies increases the skill’s duration. Up to +3 Seconds Duration Killing an enemy with Chomp drastically decreases Sublimate’s cooldown time. -5 Seconds Cooldown Time
Level 7 Groupthink Iceheart Icy Forge
Kelvin’s health regeneration rate increases when he’s near allied Battleborn. +7 Health Regeneration per Second Killing or assisting against an enemy Battleborn increases Kelvin's health regeneration rate. +150 Health Regeneration over 3 seconds. Increases the push back effect of pounding the ground.
Level 8 Hibernation Windy Season
Kelvin regenerates health faster while Sublimated. +21 Health Regeneration per Second Decreases Sublimate’s cooldown, allowing more frequent use. -20% Cooldown Time
Level 9 Overeater Sawtooth
Reduces the cooldown of Chomp, allowing more frequent use. -20% Cooldown Time Increases Chomp’s maximum health bonus damage. +15% Damage
Level 10 Walled In Great Wall Absolute Zero
Reduces Ice Wall’s cooldown, allowing more frequent use. -20% Cooldown Time Increases Ice Wall total length. Enemies in close range of an Ice Wall are slowed. +3 Seconds Slow Duration

Advanced Helix:

  • Additional Helix options that can be unlocked by leveling the respective character rank.
  • A third option added to a pre-defined Helix choice.
  • Maximum of 1 additional helix choice for each character Helix level
  • They first show up ingame after they are unlocked for the individual character.
  • 5 additional helix choices per character
  • Ingame selection via:
    • F (PC)
    • Y (Xbox Controller)
    • Triangle (PS4)
Character Rank 3 Level 1 Density
Requires character rank 3 to unlock = 105 total XP. Increases Kelvin's maximum health. +360 Max Health.
Character Rank 5 Level 2 Diffusion
Requires character rank 5 to unlock = 250 total XP. Chomp deals bonus damage equal to 3% of Kelvin's current health.
Character Rank 7 Level 4 Shield Snacker
Requires character rank 7 to unlock = 470 total XP. 30% of the damage dealt by Chomp is returned to Kelvin as shield strength.
Character Rank 9 Level 7 Iceheart
Requires character rank 9 to unlock = 775 total XP. Killing or assisting against an enemy Battleborn increases Kelvin's health regeneration rate. +150 Health Regeneration over 3 seconds.
Character Rank 12 Level 10 Great Wall
Requires character rank 12 to unlock = 1455 total XP. Increases Ice Wall total length.

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For the Character Lore, see Character Lore.

Lore ChallengesEdit

That's An Ice Shield Absorb 50,000 shield damage.
Bite-Size Wonders Deal 80,000 damage with Chomp.
Miko Are All My Friends Complete 3 matches while on the same team as Miko.
The Best Defense is De Fence Stun 50 enemies with Ice Wall.
Micro Macro Mist Me Stun 3 enemy Battleborn with Sublimate simultaneously, 10 times.



Note: completing all Lore Challenges is a part of "Master of Kelvin" challenge which rewards player with "Black Ice" skin and "Master of Kelvin" title.


That's an Ice Shield

--== From the desk of P.E.A.H. IV
--== "A Task to Occupy the Mind"
--== On this, the 342nd day of 365, 19957th year by the Standard Codex Reckoning Calendar

Dear universe.

(No, bother. Scratch that. Too emotive.)

Dear space and time.

(No, still too pithy.)

Dear future self who may remember how terrible (and terribly boring) the times were in the days following the fall of Penarch.


I have acquired a new friend – friends, I should say. Two individuals in need of my aid and renowned talent for uncovering the secrets of the wily Aztanti My first new friend is the noted Eldrid "combat botanist" (so they say) named Miko, and I must say meeting Miko has been far more enthralling than watching the few reports available from the Arcfleet holonet. My second new friend is a rather cold and shapeless entity, upon whom Miko has affixed the name "Kelvin" (though I still insist "Icy Cloudburst" is more appropriate!). Kelvin is the fellow in need of my help.

As Miko has described to me, Kelvin isn't a cloud at all... well, he is, but not in the sense of "cloud" clouds. Kelvin is a swarm of microscopic sentients who (when swarmed together) can produce some semblance of single-mindedness in thought and speech. They (He? It?) are capable of transferring energy on the cellular level, rendering the areas around them immensely cold, and even icy at times. Kelvin's dilemma is this: he has no stable relatable shape, which makes it difficult for him to communicate well with beings around him.


Miko has asked me to help find a suitable endoskeleton to which the colony can bond, making it possible for Kelvin to manifest in a consistent physical form. I have suggested a number of known alloys to Miko, but she (it?) says Kelvin does not like the "taste" of metal. Likewise, plastic and plastic hybrids seem to be as enjoyable to Kelvin as sleeping on befouled styrene would be to me.

I have on more thought.

Aztanti relics from Bliss!

The ancients of that planet have left dozens of temples and relic caches on the planet, and those artifacts have survived for tens of thousands of years without decaying under the planet's brutally frigid climate.

Also, Aztanti relics are known to light up beautifully in response to nearby energy sources!

Furthermore, many of the relics that have survived are the remains of skeletal Aztanti "guardians" – golem-like beings which the civilization seems to have had a penchant for constructing.

I've decided to send an expedition to recover one of these Aztanti relic skeletons for my icy friend, and we'll see how well he takes to it!

Off to Bliss!

Addonexus, ho!

~~~ Phoebe ~~~
Bite-Size Wonders

BY: researcher miko
DATE: 19921.37
TOPIC: we have found them

we have sought. we have found a remnant.

they are many. they are one. a great city but constituted as one voice.

in the remains of the Ooran darkening, they are parts. parts of a whole. many and small. microscopic, yet congregating in clouds and mist.


we must with them speak.

they exist as the many in the frozen dark and yet thrive. cold yet not frozen. we will call them 'kelvites',

they are many, yet they speak as one. this is incorrect. yet they persist. we will call this one 'kelvin'.

they are not yet as 'kelvin' a whole. we will help them one-and-many, restored again.

we are mikollopria. we remember.

green, green, yellow, red.

Miko Are All My Friends
(Progress report on Kelvin's universal translator plug-in, recorded by Gunnar Kleese. Audio attached, transcription below.)

Kleese: Chief Science Officer's log. After a not-insignificant amount of tinkering and mad scientisting, I believe I've stumbled upon a solution for Kelvin's... communication problem. The being is so telepathically powerful that tuning into his particular frequency should be no problem at all. And if I'm right – oh, listen to me, of course I'm right – we'll be having polite conversation with our new, terrifying associate by suppertime tomorrow. Thanks, science! "You're welcome, Mr. Kleese!"

Now then, let's give it a go. Kelvin, please come here for a moment...

(There is a loud roaring sound from off-mic.)

Kleese: Yes, I'm sure whatever you said is VERY interesting and compelling, but just – just come over here for a second.

(Another roar, more subdued.)

Kleese: Very good. Now then... turn this dial here, adjust this doohickey... give me a level, won't you?

(A clear and steady voice comes from off-mic, speaking in an incomprehensible alien language.)

Kleese: Not... quite. Maybe here?

(The voice is replaced with intense retching noises.)

Kleese: No, that's definitely wrong. Let me try one more adjustment...

(Retching noises fade into a clear and strong voice, mid-verse.)

Kelvin: "I am the winter of your discontent!"

(Kelvin sighs, relieved.)

Kelvin: I am indebted to you, fellow.

The Best Defense is De Fence

|| UPR LOGBOOK / REPORT, ENTRY #223590727101
|| USER: Captain Trevor Ghalt
|| SUBJECT: Day Four
|| DATE: y.19958, d.225

Captain Trevor Ghalt, recording this log entry in hopes that whoever finds it might find something amusing about our frozen butts out here.

I've been hunting rogue Varelsi parties on Bliss with one of our newer Battleborn recruits, a being named Kelvin. Thus far, I've been quite impressed by Kelvin's quick decision-making, lethal cold, and his heartwarming protective attitude. This time, though... maybe a tad much.

We've been tracking down Varelsi hunter patrols here, and have had a few close calls in heavy fights. Guess all that made Kelvin a bit jittery. Some indigenous fur-covered rat-thing jumped out from behind a rock, and Kelvin... well, he got a bit over-protective.

Best I can tell, the ice walls around us are thirty feet thick, and not melting anytime soon. Also, signal to the outside is poor.

Here's to hoping Kleese gets out of his pilates appointment early, or that my new buddy Kelvin here stops being afraid of snow burras before I run out of rations or heating cells.


Micro Macro Mist Me

--== From the desk of P.E.A.H. IV
--== On this, the 348th day of 365, 19957th year by the Standard Codex Reckoning Calendar


After several days of searching, our expedition has recovered a suitable Aztanti relic skeleton for my new friend Kelvin. The kelvite colony seems to be bonding incredibly well to the strangely-imbued stonework, and we could not be more pleased with the results!

Kelvin now inquires as to the overall shape he should present. I preferred something more pleasant and rounded, like those new "MX.Elite_Bot" (or as I like to call them, "fat toddler") minions by Minion Robotics, but Miko disagreed. A few hours and several unfortunate hands later (turns out, Miko is an absolute beast at poker), we both agreed that Miko's suggestion was more appropriate for the current needs of the universe.

And now, Kelvin has taken a shape suitable for a galaxy at war, something intimidating and more imposing.

Miko believes the bestial form hearkens to the look of the "dragons of Bliss". (Frankly, I think he looks like a great Lorrian toad-goat.) Still, Kelvin seems pleased, so that's that, I suppose.

~~~ Phoebe ~~~

Render Kelvin

This strategy guide was created to help players determine the best Gear and Helix choices for this Hero based on Game Mode type and Role. Contributors are encouraged to share their knowledge so that others may benefit from it.



-Killing any enemy with Chomp adds ~80 Max HP to Kelvin; as this seems to have no cap, Chomp as many minions as you can.

-Re-activating Sublimate ends the effect immediately; as the stun is much shorter than the total duration canceling the skill early can allow you to take full advantage of the stun duration.



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Taunts and Skins do not changes gameplay in any form and are strictly cosmetic.

Main article: Appearance




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