Gear prefixes are that which makes common up to epic gear pieces that you collect unique to one another. This is due to random prefixes being applied on your gear pieces which will modify its stats, these stats may be positive and/or negative.
Positive stats will increase the activation cost of the item while negative stats will decrease the cost. With this it is possible to have a piece with an activation cost of 0 shards.
Each prefix and its corresponding stat are bound to a faction. This is noticeable when sorting your gear by faction. Within each faction all prefixes are also bound to a tier of gear,for example: Rejuvenating is a prefix that you will only find on epic-level Eldrid gear.
Unlike the normal static prefixes that do not change at all, there are also certain prefixes which change depending on what item they are applied on. A piece of gear that gives increased movement speed can have a Guerrilla's prefix causing you to gain additional movement speed while under 50% health. Variable prefixes only occur on prefixes with positive traits
Overview[]
Faction | Positive / Negative | Name | Stat | State | Rarity |
---|---|---|---|---|---|
? | Positive | Discounting | -X.XX% Buildable Cost | Static | ? |
?L.L.C. | Positive | Restarting | -0.63 Second Shield Recharge Delay | Static | Epic |
?Peacekeepers | Positive | Stabilizing | -14.00% Recoil | Static | Epic |
Eldrid | Positive | Active | +4.20 Health Regeneration per Second while under 50% health | Static |
Uncommon |
Eldrid | Positive | Channeling | +XX.XX% Heal Power | Static | Epic |
Eldrid | Positive | Fortifying | +XXX Maximum Health | Static |
Epic |
Eldrid | Positive | Guarrilla's | -XX.XX% {base stat} while under 50% health | Variable |
Rare |
Eldrid | Positive | Helpful | +7.00% Heal Power for 3 seconds after taking health damage | Static |
Uncommon |
Eldrid | Positive | Healthy | +9.80% Healing Received for 3 seconds after taking health damage | Static |
Uncommon |
Eldrid | Positive | Mending | +XX.XX% Healing Received | Static |
Epic |
Eldrid | Positive | Physician's | +XX.XX% {base stat} while health is full | Variable |
Rare |
Eldrid | Positive | Pugilist's | +XX.XX% {base stat} for 3 seconds after taking health damage | Variable |
Rare |
Eldrid | Positive | Rejuvenating | +4.20 Health Regeneration per Second | Static |
Epic |
Eldrid | Positive | Stout | +210 Maximum Health after surviving for 180 seconds | Static |
Uncommon |
Eldrid | Positive | Survivor's | +XX.XX% {base stat} after surviving for 180 seconds | Variable |
Rare |
Eldrid | Negative | Antiquated | -140 Maximum Shield Strength | - | - |
Eldrid | Negative | Drained | -42.00 Shield Recharge per Second | - | - |
Eldrid | Negative | Frikle | +1.05 Seconds Shield Recharge Delay | - | - |
Eldrid | Negative | Primitive | +XX.XX% Buildable Cost | - | - |
Jennerit | Positive | Amplifying | +5.46% Skill Damage | Static |
Epic |
Jennerit | Positive | Deadly | +5.46% Attack Damage for 60 seconds after killing a player or major enemy | Static |
Uncommon |
Jennerit | Positive | Destroyer's | -XX.XX% {base stat} for 10 seconds after killing a minion or minor enemy | Variable |
Rare |
Jennerit | Positive | Enraging | +XX.XX% Attack Damage | Static |
Epic |
Jennerit | Positive | Eviscerating | +5.04% Attack Speed | Static | Epic |
Jennerit | Positive | Expert | +5.46% Skill Damage for 10 seconds after killing a minion or minor enemy | Static |
Uncommon |
Jennerit | Positive | Exploiting | +XX.XX% Critical Hit Damage | Static |
Epic |
Jennerit | Positive | Keen | +7.14% Critical Hit Damage for 60 seconds after killing a player or major enemy | Static |
Uncommon |
Jennerit | Positive | Keeper's | +XX.XX% {base stat} for 30 seconds after assisting in killing a player or major enemy | Variable |
Rare |
Jennerit | Positive | Killer's | +XX.XX% {base stat} for 60 seconds after killing a player or major enemy | Variable |
Rare |
Jennerit | Positive | Reaver's | -XX.XX% {base stat} for 5 seconds after landing a Melee hit | Variable |
Rare |
Jennerit | Positive | Violent | +5.04% Attack Speed for 5 seconds after landing a Melee hit | Static |
Uncommon |
Jennerit | Negative | Corroded | -XX.XX% Damage Reduction | - | - |
Jennerit | Negative | Erratic | -21.00% Reload Speed | - | - |
Jennerit | Negative | Unstable | +XX.XX% Recoil | - | - |
L.L.C. | Positive | Aristocrat's | +XX.XX% {base stat} for 5 seconds after taking shield damage | Variable |
Rare |
L.L.C. | Positive | Bolstering | +XXX Max Shield | Static | Epic |
L.L.C. | Positive | Energizing | 28.00 Shield Recharge per Second | Static | Epic |
L.L.C. | Positive | Gentleman's | +XX.XX% {base stat} while shield is full | Variable |
Rare |
L.L.C. | Positive | Handy | -14.00% Buildable Cost while shield is depleted | Static |
Uncommon |
L.L.C. | Positive | Investing | +XX.XX Bonus Shards per Second | Static | Epic |
L.L.C. | Positive | Lucky | +1.40 Bonus Shards per Second while Shields are depleted | Static |
Uncommon |
L.L.C. | Positive | Overseer's | +XX.XX {base stat) for 30 seconds after buying a buildable | Variable |
Rare |
L.L.C. | Positive | Primed | -XX.XX% Second Shield Recharge Delay for 30 seconds after buying a buildable | Static |
Uncommon |
L.L.C. | Positive | Quick | +XX.XX% Shield Recharge per Second for 30 seconds after buying a buildable | Static |
Uncommon |
L.L.C. | Positive | Solid | +XXX Maximum Shield Strength for 30 seconds after buying a buildable | Static |
Uncommon |
L.L.C. | Positive | Sportsman's | +XX.XX% {base stat} while shield is depleted | Variable |
Rare |
L.L.C. | Negative | Bulky | -XX.XX% Movement Speed | - | - |
L.L.C. | Negative | Depleted | +XX.XX% Cooldown Time | - | - |
L.L.C. | Negative | Rusted | -XX.XX% Sprint Speed | - | - |
L.L.C. | Negative | Synthetic | +14.00% CC Duration | - | - |
Peacekeepers | Positive | Hardening | +XX.XX% Damage Reduction | Static | Epic |
Peacekeepers | Positive | Nimble | +9.80% Reload Speed for 5 secondsa after completing a reload | Static |
Uncommon |
Peacekeepers | Positive | Phasing | +10.50% Shield Penetration | Static |
Epic |
Peacekeepers | Positive | Readying | +XX.XX% Reload Speed | Static | Epic |
Peacekeepers | Positive | Recovering | -7.00% CC Duration | Static | Epic |
Peacekeepers | Positive | Rifleman's | +XX.XX% {base stat} for 5 seconds after completing a reload | Variable |
Rare |
Peacekeepers | Positive | Sturdy | +14.00% Recoil for 5 seconds after completing reload | Static |
Uncommon |
Peacekeepers | Positive | Subtle | +XX.XX% Shield Penetration for 15 seconds after destroying a buildable | Static |
Uncommon |
Peacekeepers | Positive | Trooper's | +XX.XX% {base stat} for 60 seconds after respawning | Variable |
Rare |
Peacekeepers | Positive | Tough | +XX.XX% Damage Reduction for 15 seconds after recovering from CC effects | Static |
Uncommon |
Peacekeepers | Positive | Strategist | +XX.XX {base stat} for 15 seconds after destroying a buildable | Variable |
Rare |
Peacekeepers | Positive | Sturdy? | +XX.XX% {base stat} for 60 seconds after respawning | Variable |
Uncommon |
Peacekeepers | Positive | Veteran's | +XX.XX% {base stat} for 15 seconds after recovering from CC effects | Variable | Rare |
Peacekeepers | Negative | Busted | -XX.XX% Attack Damage | - | - |
Peacekeepers | Negative | Crude | -XX.XX% Skill Damage | - | - |
Peacekeepers | Negative | Makeshift | -XX.XX% Critical Hit Damage | - | - |
Peacekeepers | Negative | Sluggish | -XX.XX% Attack Speed | - | - |
Rogue | Positive | Agile | +4.20% Movement Speed for 5 seconds after landing a Critical hit | Static |
Uncommon |
Rogue | Positive | Gambler's | +XX.XX% {base stat} while all skills are on cooldown | Variable |
Rare |
Rogue | Positive | Hastening | +4.20% Movement Speed | Static | Epic |
Rogue | Positive | High-Tailing | +5.60% Sprint Speed | Static | Epic |
Rogue | Positive | Recovering | -XX.XX% CC duration | Static |
Epic |
Rogue | Positive | Runner's | -XX.XX% {base stat} for 5 seconds after collecting a pickup | Variable |
Rare |
Rogue | Positive | Scoundrel's | +XX.XX% {base stat} for 5 seconds after landing a Critical hit | Variable |
Rare |
Rogue | Positive | Scheming | -XX.XX% Cooldown Time | Static |
Epic |
Rogue | Positive | Smart | -4.20% Cooldown Time for 5 seconds after landing a Critical hit | Static |
Uncommon |
Rogue | Positive | Swift | +5.60% Sprint Speed for 5 seconds after collecting a pickup | Static |
Uncommon |
Rogue | Positive | Trickster's | +XX.XX% {base stat} for 10 seconds after activating a skill | Variable | Rare |
Rogue | Positive | Wily | -7.00% CC Duration while all skills are on cooldown | Static |
Uncommon |
Rogue | Negative | Dicey | -XXX Maximum Health | - | - |
Rogue | Negative | Janked | -14.00% Healing Received | - | - |
Rogue | Negative | Sketchy | -14.00% Heal Power | - | - |
Note that all values in above table are for "perfect quality" gears, so they are maximum values for given prefixes. It is imposible to provide max values for variable prefixes because it depends of base stat. Actually given variable prefix gives different percentage of primary item bonus for different stats.