Jumping again in the air allows Benedict to double-jump. Holding secondary attack while in the air causes Benedict to Glide for a limited time.
Default Cooldown: 8s
Fires a rocket that deals 141 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies.
Default Cooldown: 19s
UPR-SM23 Rocket Launcher
Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.
Launches Benedict skyward for a strategic advantage or a hasty withdrawal from combat.
Default Cooldown: 15s
Benedict's battle armor is heavily augmentable to support combat mobility and damage output.
Launches a player-guided missile that deals 525 damage. Reactivating the skill in-flight triggers early detonation.
Default Cooldown: 85s