Ambra: Fixed an issue that caused enemies to be highlighted indefinitely when damaged by a Sunspot while Level 6 Left Helix Augment Agile Anomaly is active
Ambra: The description of Extinction Event now correctly reflects the damage it deals
Ambra:Extinction Event, Level 1 Left Helix Augment Sunspotter, Level 1 Right Helix Augment Illumination, Level 4 Right Helix Augment Searing Wind, Level 6 Mutation Solar Anomaly, and Level 8 Left Helix Augment Bask in the Light
Ambra’s damage output combined with her lifesteal and escape abilities resulted in very high survivability in fights. We wanted to bring this in line with our expectation and reinforce her melee loop as part of her damage output.
Reduced Staff of Radiance beam damage by 34%
Reduced damage of Radiant Wind by 33%
Reduced Left Helix Augmentation Cauterization movement speed gain to 30%
Ambra's ability to sustain damage and keep herself alive kept her as one of the top offensive picks. By reducing the damage and survivability, we see Ambra going back into more zone control roles where she has to proactively manage her sun spots. In addition, we found the beam range to put her at a medium to long range allowing her to kite melee enemies so we reduced the range to keep her more in short range category.
Reduced melee damage by 15%
Reduced Staff of Radiance damage by 4%
Reduced passive overshield by 33%
Reduced initial range of Staff of Radiance beam by 20%
Reduced sustain range of Staff of Radiance beam by 30%